Ryse Transitions
An artistic visualization in a form of spiral reliefs carved on a Roman triumphal column. Relief transitions as part of Ryse: Son of Rome, tell the story of Marius Titus, who rises to become a leader of men and defender of the Empire on his quest to exact vengeance.
The Idea behind creating these transitions was to add story elements which complement the cutscenes. Crytek wanted the player to catch a breath between intense level and immerse into the story even more.
The Idea behind creating these transitions was to add story elements which complement the cutscenes. Crytek wanted the player to catch a breath between intense level and immerse into the story even more.
A part of "Ryse - Son of Rome" game by Crytek.
CRYTEK
Director: Peter Gornstein
Producer: Michael Kelleher
Producer: Michael Kelleher
PLATIGE IMAGE:
Executive producers: Piotr Sikora, Jarosław Sawko, Marcin Kobylecki
Producer: Piotr Prokop
Art Director: Jakub Jabłoński
CG Supervisor: Andrzej Sykut, Selim Sukut
Concept Artist: Michał Niewiara
CG Supervisor: Andrzej Sykut, Selim Sukut
Concept Artist: Michał Niewiara
Executive producers: Piotr Sikora, Jarosław Sawko, Marcin Kobylecki
Producer: Piotr Prokop
Composition Artist: Selim Sykut
Layout: Bartłomiej Kik
Layout: Bartłomiej Kik
Idea
Breakdown
Storyboard
Forum
Dover
Oswald
Glott
York
Colloseum
Rome
End Game