Personal project, 2020
This project started as practice of hard surface sculpting in Zbrush. I wanted to combine my love for the Metal Gear Solid aesthetic with the cool design of Samus Aran from Metroid. I had a lot of fun digging into the military reference and concept art from the Metal Gear Solid games to find the right balance. For this project, I also learned how to render in Keyshot. Using the Zbrush to Keyshot bridge function is a really convenient way of quickly previewing your sculpt in an offline render.
Metal Gear Samus
Published:

Metal Gear Samus

Published: