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CT4008-Escape Room Game

CT4008 - Escape Room Game

1st Update

Jordan and Jodie started brainstorming ideas for the assignment, starting with the theme of the project, the theme is important as consistency/repetition is appealing in design as evidenced by this article (Whybrow, 2015). After settling on a theme of Ancient temple, similar to the Aztecs or the Mayans, we came up with a brief plot and decided on having a branching path. Following this we started to brainstorm different puzzle ideas (see image on the right). Jodie provided neat versions of the mind maps that were produced during the brainstorming session, of which can be seen above.
2nd Update
Jodie and Jordan has drawn a top map of how the rooms for the game would be connected, this is also divided up into 4 areas. Area 1 consists of outside the temple, and Areas 2, 3.1 and 3.2. As shown above each area has a larger puzzle that over arcs the area, 1 has a weight puzzle, 2 has a ring puzzle, 3.1 has a combination puzzle and 3.2 is based on multiple survival puzzles. At the end of this session Jordan and Jodie agreed to divide the workload up evenly between them and as such Jordan is providing the assets for areas 1 & 2 and Jodie is providing assets for 3.1 & 3.2
3rd Update
Jordan has drawn the first two rooms, on the left is room 1 and on the right is room 2. key points to these rooms is that in room 1 there is the car the the player character used to get to the temple and is required to pull a statue down from its pedestal in relevance to the overarching weight puzzle. The key points to room 2 are the main door in which the player is required to open, to the left of the door there is a mural where text describes what the player needs to do to open the door but the mural is scrambled up and needs to be rearranged and either side of the door there are 2 gauges that show the weights of the statues to be in rooms 3 & 4 that need to be level with each other to open the door.
4th Update
Above are rooms 3 & 4 respectively which Jordan has provided. The player will need to destroy the statue in room 3 to lower the wight and make it equal to the statue in room 4, they will struggle to do this as the stair way to the statue is broken, so the player needs to find something to help them cross said gap. Once the player has crossed the gap they will need to use a rope that they start with as well as attaching it to the car in room 1 to drag the statue off of its pedestal. This concludes area 1.
5th Update
Above are the plans made by Jodie for area 3.1 & 3.2 which she will later draw in photoshop. The notes in the image explain some of the key aspects she plans on using.
6th Update
Area 2 has began and Jordan has provided room 5, the over arching puzzle for this area is a ring puzzle that will be expanded on in the next update. For this room there is a minor puzzle involving the sun and moon at the top of the image and the two levers at the bottom, the player will be able to move these levers to open the 3 doors present. To open the door to the left the player needs to move the lever on the bottom left, this moves the sun to the left, to open the right the same is required for the moon. To open the door ahead the player needs to form an eclipse using the sun and the moon.
7th Update
Jordan has provided rooms 6-10 respectively thus completing area 2. Room 6 (the top left image) which is directly attached to room 5 via the door on the right. The only point of interest in this room is a skeleton next too the door this skeleton will have dynamite as well as a journal that explains why they're there and the cave in of boulders on the left of the room 6 image. The dynamite is relevant to room 8. Room 7 (top centre image) which is also directly connected to room 5 through the door to the left of the image, the only key point to note in this room is the mural on the right hand wall, this mural explains bit of the temple. Room 8 (the top right image) is directly connected to room 5. The most important point to this room is the large crack on the back wall and floor, this crack can be destroyed with the dynamite found in room 6, this leads to area 3.2. Room 9 (the bottom left image) is directly connected to room 5. As seen room 9 holds a giant circular image resembling a mayan calendar, this is the over arching ring puzzle for area two, the player will need to make the image line up correctly, however there are 5 pieces missing from this mural that the player will need to find before they can start solving the puzzle, once solved the mural turns into a door. The 5 missing pieces of the mural are Murcury, the Moon, Jupiters Red spot and to different chunks of the Sun these can be located in any of the room in area 2. Finally room 10 (the bottom right image) this room is directly attached to room 6 and the only focus to this room is the mural on the back wall, this mural is meant to demonstrate to the player how to solve the ring puzzle (to make an eclipse) and in this room the player can get the Moon piece for the main puzzle
8th Update
Jordan has designed a user interface for the escape room game as well as a handful of items the player will have in their inventory.
9th Update
Jordan has coded 2 of his puzzles and Jodie has sent some of her rooms, to which Jordan suggested she uses some of his assets from his psd files of rooms 5-10 as well as suggesting so techniques to give the rooms depth
10th Update
above is area 3.1 which Jodie designed using Jordans assets from his room, there is an over arcing tile combination puzzle to complete to leave the area, hints to which is found throughout the area.
And above is the updated version of area 3.2 that Jodie has made using Jordans assets.
This areas main puzzle is just a casual combination of torches and turning them on/off
11th Update
Jordan has successfully coded the tile puzzle in area 3.1 and attempted to code in area 3.2s puzzle but due to time restraints was unable to do so
References
Whybrow, L., 2015. eLearning Industry. [online]
available at: https://elearningindustry.com/using-crap-web-design-for-elearning
Accessed 20 May 2020
CT4008-Escape Room Game
Published:

CT4008-Escape Room Game

Published: