Nathaniel Cover's profile

An Awfully Friendly Fire

Some of the assets
Water and waterfall shader
deffered xray shader
This post is outdated as friendly fire is currently undergoing an art overhaul

Assets for an in class group game project called "An Awfully Friendly Fire", I am the sole 3D artist on the team and my tasks are to make assets for the game and implement them into the engine, I occasionally make shaders as well not just to aid with the visuals but to aid with the game play as well, with an example being the shaders for the main character and his fire effect, as well as the cel shader for other characters and props, an xray shader to see the player through walls, a water shader, a simple force field shader and camera fade shader to name a few. These are all the assets that I currently have for the project at the time of this post and it will be updated down the line. I also did some programming for visual related elements such as the roaches spears, and moving plate platforms

https://connor-wolf.itch.io/friendly-fire Latest Builds are updated here

Team Members:
Connor Wolf - Game Design, Sound, and Creative director
CJ Green - Game Design Team
Nathan Cover - 3D art and Shaders
Brennan Carlyle - UI and concept art
Skylar Madigan - Game Design
Scott Acker - Programming
Levi Schoof - Programming
Cole Kersting - Programming
Lachlan Duncan - Game Design
An Awfully Friendly Fire
Published:

An Awfully Friendly Fire

a group project for game production 2 class where I was a part of the art team

Published: