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Altered Realities n°1 - “Fire Rain”
Loïc Mattern
•
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Base Terrain Geo
Geo from Camera
Trail from Camera movement ( 240 frames-> 4 trails )
Boolean Intersect
Boolean intersect result
Rain emitter geo from camera
boolean intersect between rain emitter geo and terrain
POP network > Emitter source + VDB terrain (collision )
Blue = Source Pts ( with different seed each frame )
White = Initial POP stream
Red = "Splash" particles, on collision with ground
Each point has a random fitted fuel and temperature value
VDB from particles ( fuel, temperature and vel )
POPs as source for the new H18 Sparse Pyro Solver
- div size 0.005
- 4 substeps
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Altered Realities n°1 - “Fire Rain”
1
26
1
Published:
January 8th 2020
Loïc Mattern
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Loïc Mattern
France
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Altered Realities n°1 - “Fire Rain”
1
26
1
Published:
January 8th 2020
Tools
Houdini
Creative Fields
Visual Effects
houdini
mantra
simulation
vfx
vfxartist
Pyro
fire
rain
sparse
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