Loïc Mattern's profile

Altered Realities n°1 - “Fire Rain”

Base Terrain Geo 
Geo from Camera
Trail from Camera movement ( 240 frames-> 4 trails )  
Boolean Intersect 
Boolean intersect result
Rain emitter geo from camera
boolean intersect between rain emitter geo and terrain
POP network > Emitter source + VDB terrain (collision )  
Blue = Source Pts ( with different seed each frame )
White = Initial POP stream
Red = "Splash" particles, on collision with ground
Each point has a random fitted fuel and temperature value
VDB from particles ( fuel, temperature and vel )
POPs as source for the new H18 Sparse Pyro Solver
- div size 0.005
- 4 substeps
Altered Realities n°1 - “Fire Rain”
Published:

Altered Realities n°1 - “Fire Rain”

Published:

Tools

Creative Fields