Character Design Project - Killer Instinct
For this project I have looked into character design for an existing game. The game that I looked at was Midway Games' Killer Instinct. To decide on a design, I looked at existing characters in the franchise, notably Cinder and Chief Thunder, who I researched their backgrounds and how they came to be. It was from this that I was able to create a backstory and a design for my character.
For my character, I took a lot of inspiration from scythes in other games and in animation as well as mythology. I feel that she would fit into the game's universe as she is designed to be slightly comical and still serious enough to work alongside existing characters of the franchise. I designed her to be a fast, rushdown style character as this is a common class of character in fighting games and also gave her abilities unique to Killer Instinct such as an instinct ability and a passive ability. I also tried to keep the colour scheme darker so to fit the colour palette of the game which I feel I did relatively well.
Once I had designed my character, I had to redesign her as a Lego character. This meant reworking parts of her design to be more suitable for a different audience. Most notably, the mask she wears is not suitable for the younger audience that Lego targets.
As is apparent in the above image, I toned the mask down to be more suitable for Lego's audience. I feel that I have done this well as comparing the original design I did to the new one, it isn't so aggressive or dismal.
After I had designed my character in the Lego style using Adobe Illustrator, I modelled her in 3DS Max and rigged her for animation. Overall, I was not too happy with how the model turned out as there were rips in parts of the model and I took too long to model certain parts of the character's weapon which meant that some parts of the model were left unfinished.
Another part of this project was to draft a small moveset for my character which I sketched storyboards for. Once I had story-boarded her moveset, I used a camera and a green-screen to record each of the moves that I created a storyboard for. Once I had done this, I trimmed the clips so only the shot I was happiest with was left; I did this using Adobe Premiere. After I had each of the clips, I used Adobe After Effects to cut the green background from each clip and left only myself in frame. Once I had these clips, I also had to record audio to go alongside the video. Seeing as this was difficult to do myself, I drafted a voice actor from amongst my peers to voice my character. I feel that this was the most logical decision and the student that acted for me did a very good job of portraying the sarcasm and seriousness in my character.