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Graveyard Keeper 3d





PROCESS

CONCEPT ART

Mortician - graveyard keeper. Powerful wizard and warrior concept that was created for a game project. Concept are was used for the further 3d game model creation.








3D MODELING

3d modeling was started from blocking. The process included a silhouette and proportions rough modeling. Further high poly modeling included blocking improvements, adding details and geometry polishing.









Retopology / UV stage was done to create an optimized mesh loop and UV. Then we baked details from the high poly to the low poly model, got a Normal Map, Ambient Occlusion and Cavity.

For the texturing we used specular / glossiness pipeline because it’s more suitable for stylized characters than PBR. Firstly a Diffuse map was drawn, then Specular, Glossiness and Emissive maps were improved.








RESULTS

After texturing and rigging the model was put in the idle pose and real time visualization was done with Marmoset Toolbag to setup light and effects. Further work on the character animation will be done depending on the game purposes.









Graveyard Keeper 3d
Published:

Graveyard Keeper 3d

Published: