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Caverns and Ruins Level Design

CAVERN AND RUINS LEVEL DESIGN
The goal was to create a non-linear, playable space using simple shapes, and using the concepts of risk vs. reward and affordance vs. denial.The level has been created in Unity 2018.3 over the duration of one week.
Caverns and Ruins Level Design
Published:

Caverns and Ruins Level Design

The goal was to create a non-linear, playable space using simple shapes, and using the concepts of risk vs. reward and affordance vs. denial.The Read More

Published: