Alejandro Almarza Martín's profileRosana Aular's profile

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Dec 2015
Video game trailer
A video game featuring Speech Recognition, developed for my Degree Thesis.

"Score a boom to boredom. A yellow robot will try to prevent it... Will you succeed?" With this phrase in the starting menu begins a funny round of Soccer Penalties between you and the CPU. A yellow robot moving from right to left will try to block the passage of the ball. You can kick the ball by correctly saying the word that is on the screen. There are two types of ball kicks: a high one, and a low one. A mathematical relation was programmed which establishes that the shot of "low" height has an appearance probability equal to the percentage of incorrectly pronounced words to that moment by the player, using random numbers.

This game features a 3D view with 2D graphics tools, "in perspective". It is a visual projection technique very similar to the ones used in the 90s SNES' soccer games (for example: please check in Google images the perspective obtained in a Penalty Shootout in International Superstar Soccer, published in 1994 by Konami).

It was developed using the LibGdx framework and the Java language.

Through the series of Educational Video Games with Speech Recognition, we tried to help Language Therapists in their difficult task of teaching the patient how to pronounce each phoneme, for a set of words, selected by lesson.
Credits:

Designed and developed
by
Alejandro E. Almarza Martín
Juan De Jesús Mirelles


Graphic Art and Animations
by
Rosana C. Aular Mendoza


Voice-overs
by
Julio A. Suárez Novales

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Video game with Voice Recognition, developed for my Degree Thesis. "Score a boom to boredom. A yellow robot will try to prevent it... Will you s Read More

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