I quite like those Glambot* shots, so I decided to see what
would I produce if I swap the subject and did it completely digitally.
*the ones where a high speed camera on a robotic arm shoots short video of a celebrity
Last but not least, the power of immediate iterations when using a game engine.

The whole scene is completely dynamic, which made moving the subject or changing the lighting & materials more or less a procedural workflow, since there was literally no baking/calculation time involved.
Glam Chair
Published:

Glam Chair

A short sequence researching the high-speed camera movements in Unreal Engine

Published: