Bratwurst
Modeled in Blender 2.8, rendered in Blender Cycles, textures in Substance Painter
Model and rigging in Blender. Basic IK constraints on the arms and legs and a semi-advanced face rig. Cloth modifier on the shirt with some pinned vertices parented to a single bone in the armature to keep it in place. Background is a picture from my vacation in Malaysia. Sounds by Stuart Mack, voice by Lukas Klepke.