A poisonous nuclear village. A forced evacuation. Disowned lives and a new hotspot for the mentally deranged and squatters. A life outside of the periphery of society. The wrecking ball that breaks halfway during the demolition and leaves a village scarred. Here the ghosts and daytrippers come to play “Urban Adventure”. Or Paintball. Or hide from the world. Only the harbor, the nuclear reactor and the broken linger.