Adam Mendenhall's profile

Flame Lighting Demo

A simple interior scene illustrating the effects that light created by a flame should have on enviroments and players.
This was created in response to the simplistic flame lighting shown in Gears of War 3.  All torches are linked to a single Matinee node in Kismet, to mirror the resources used in Gears 3.
Dark orange is shown as lowest, non-black lighting approximately 1.5 seconds into the matinee.
Red becomes more prominent in the orange of the flame approximately 2.5 seconds into the matinee.
Multiple torches all running from the same matinee.
Flame Lighting Demo
Published:

Flame Lighting Demo

A simple, effective way to illustrate flame-based key lighting in UDK.

Published: