Fundamentals of Animation
Animation History & Classic Animation Activity
Notes
Part 2: Flipbook Assignment
Storyboard
Animation
Storyboarding in Storyboard Pro Activity
Storyboard
UP Storyboard
Exported PDF
Toon Boom Export:
Animating in Harmony Activity
Notes
Warm Up
1 Second Animation
Keyframes
Colour Swatch
Principles of Animation
12 Principles of Animation Notes
Principles of Animations (Animations)
Definitions
Squash & Stretch - gives the illusion of weight and volume to a character as they move. This is done by expanding and compressing the character’s body.
Slow-In and Slow-Out – designed to add realism to the movement of characters. When characters are performing actions, animators will draw more frames at the start of the action, less frames in the middle, and more frames again at the end of the action to create this slow-in/slow-out effect
Arc - almost all actions in life have a slightly circular motion
Timing - helps create the illusion that an action is abiding by the laws of physics. By adjusting the timing of a scene, animators can make that scene look either slower and smoother (with more frames) or faster and crisper (with less frames).
Anticipation- preparation for real action
Follow Through- argues that when a character is running and stops, their main body will stop, but the other parts of their body will keep moving for a bit after
Secondary Action- an additional action that reinforces and adds more dimension to the main action
Exaggeration- overstating certain movements in a way that helps evoke a point yet doesn't ruin the believability of the scene
Staging - every pose or action that a character makes should convey a clear intention
Pose to Pose - drawing the key poses that you’d like the character to take first and then filling in the transitional poses second
Solid Drawings - encourages animators to be mindful of the fact that while forms may be presented in 2D, they should strive to look 3D
Source of Definitions- https://ohmy.disney.com/movies/2016/07/20/twelve-principles-animation-disney/
Camera & Parallax Activity
Part 1- Simulated Dolly Zoom in
Part 2- Dolly zoom in with a Camera
Part 3- Parallax using Camera
Part 4- 1st Special Effect
Part 5- 2nd Special Effect