Dead Body Falls VR


T H E  G A M E

PLATFORM: GEAR VR / OCULUS GO | GENRE: MISTERY
DOWNLOAD: HERE

POWERED BY: BLACK RIVER STUDIOS
FELIPE CUMARU ROLES: UI/UX AND SUPPORT GAME DESIGN DECISIONS

A disturbing event in a hotel, reenacted by the
perspectives of a guest, a night watcher and a stranger.
When no one is lying, what is the truth?

The main references are based on Blind Man Parable,
2nd Circle of Hell and Rashomon Effect.
It is described below.

- S E N S E  M A K I N G -

The research helped us to structure game flow
and support game design decisions. We mixed Rashomon Effect, 2nd circle of hell and the blind man parable in a disturbing narrative. 

- G A M E  L O G O -

We used the ratio 9: 3 units, similar to the construction of Dante's Divine Comedy, one of the references to the game.

The Divine Comedy is divided into 3 books (Hell, Purgatory and Paradise) and each book has 33 corners (where Hell has an extra corner, which serves as an introduction)
U S E R  I N T E R F A C E

I N T E R A C T I O N S
-
We use diegetic concepts, similar to video tape player. VHS tapes works as a game slots and settings options. 

The big challenge here is develop an affordable interactions in 3DOF (Three Degrees of Freedom) controller.





L O O K  A N D  F E E L
-
“VHS aesthetic”. Fade colors, high contrast,
VCR Lettering, chromatic aberration, glitch and grains. 



-
VCR typography, mixed with video camera HUD



-
Tech Artists create the " tv static effect",
to reinforce camera view mode.



-
VCR typography, mixed with video camera HUD



-
VCR typography, mixed with video camera HUD



-
VCR typography, mixed with video camera HUD





T I T L E  C A R D S

Title cards works as a intro to the chapter. Its shows the mood and style of the chapter, suggesting a uncanny situation and stimulating provocations.





C H A P T E R  0 1




C H A P T E R  0 2




C H A P T E R  0 3




C H A P T E R  0 4





N A V I G A T I O N


Navigation are based on "fade-to-black" teleport, 
to minimize motion sickness. 
 




We need to reinforce the environment exploration. To do this, we hide waypoints when reticle is out of collider range.









S C R E E N  S H O T S
Dead Body Falls VR
Published:

Dead Body Falls VR

A disturbing event in a hotel, reenacted by multiple perspectives. When no one is lying, what is the truth? Play through the perspective of a gue Read More

Published: