3d work created for Mondo Media, a San Francisco production studio, way back in 1994
[ yes, i feel old now].
Interior of an alien ship for "Daedalus Encounter" : one of the few hybrid "Movie-Games" ever made, integrating live action blue /green screen shoots for compositing cast members into a full CG environment (these characters moved in full depth throughout the scene, as opposed to simply putting them "on top of the image."
I modeled the scene + lighting, including art direction of the environment. [3dsMax].