Enough! was a project that explored the failure of our transportation and legal infrastructures to keep cyclists safe on the road. Finalized as a series of 17 stories published both online and in print, it marked the first-ever collaboration of its kind between Bicycling's print and digital teams. It was also the first microsite of its scale that the brand ever produced.  

My contributions to the project were as follows:

Digital Production
I designed, wrote, and hosted the .css, .js, and .html files for the following pages, in addition to mapping the navigation and collaborating with the print team to reformat the graphics and images to accommodate a responsive design:
VISION ZERO: HOW CLOSE ARE WE?
THE STATE OF YOUR SAFETY
"A DRUNK DRIVER KILLED MY DAD"
WAITING FOR JUSTICE
FROM GRIEF TO ACTION
DOES THE PUNISHMENT FIT THE CRIME?
THIS CAN'T BE HAPPENING
THE LOST LIST
"THE BRAKE LIGHTS NEVER FLASHED"
THEY DIDN'T COME BACK
THE ILLUMINATING POWER OF GHOST BIKES
LEFT FOR DEAD
IT'S NO ACCIDENT
THE 13 SAFEST CITIES FOR CYCLISTS
8 THINGS YOU CAN DO NOW

Project Management
I collaborated with a third-party contractor to develop, finalize, and host the following pages:
ENOUGH!
THE STREETS OF THE FUTURE

Editorial
I curated images and helped direct the coverage for:
THE ILLUMINATING POWER OF GHOST BIKES
From the Battlefield series to Sid Meier’s Civilization, players have profited from sizable advances in game engines and consoles that have come to light in the past decade. Created for Warfare History Network, this digital issue highlights 25 of the most influential games from the past ten years and how they've laid their mark upon the industry. The layouts were made with Adobe InDesign and published as a digital edition.​​​​​​​
Digital Design
Published:

Digital Design

Published: