Ty Koile's profile

C# Game Engine Development (2016)

This was the final project of my 2016 Game Engine Development course. 

This project was created using a basic custom game engine in C# via Visual Studio using the MonoGame framework.

The final engine was a culmination of the entire 4 month course. There were bi-weekly projects consisting of smaller pieces of the overall engine that involved shader programming, handling .FBX files, skyboxes, scaling, object movement, collision detection, textures, sprites, multiple cameras, screen size, audio implementation, and generating terrain using bump maps.
C# Game Engine Development (2016)
Published:

C# Game Engine Development (2016)

Published: