Nabeel Anwar's profile

MIGHTY little BAG

MIGHTY little BAG
(prototype Project)

The purpose is to create digital awareness about the social-cultural issues suffered by the street children. Further to investigate the problems, eradication and aspects associated that becomes the root cause of the dilemma.

Street Children phenomenon has been dealt with an iron hand by the world organizations. Despite the radical efforts made by Pakistan for eradicating the problems but are still insufficient and street children toll rate is still up to 70,000 in the country. Moreover, with the advent of US war in Afghanistan in October 2001 has led to the inclusion of 200,000 Afghan refugees into Pakistan. An estimate is that 59% were children. The study only deals with the street children living in Lahore. As a big city, the problems have to be least possible but the scenario is quite opposite. The research featured the despondent situation associated with the street children by highlighting the problems of harassment, accommodation, physical torture and sexual abuse. The study also depicts that such children either live in hired rooms or at public places i.e. parks, tombs, stations. The research also covers the factors that adhere to the root cause of the problems.
No words can explain what they go through and no castle is enough as a reward to how they survived” Be it a developed country or developing countries, both have to face a broad spectrum of problems posed either by the street children or to the street children. Keeping in mind the Street Child Phenomenon and the problems they face I came with the idea of creating a game that visualizes the local areas and shows how a girl survives here, and how she turns out if she gets one bag that has a capacity larger than her own size to collect and reuse all that she wants. The game includes the daily life problems faced by these lads and how they would survive if they had this just one Mighty Little Bag.


The game starts when Andleep an eleven-year-old child is walking through streets, disappointed in life and too small to understand the irony she was facing. the only thing fascinated her was smiles of other children around her,  the feeling that made her stare again and again to those children,  the dream of being dressed as good as they were. The feel of unattained happiness and a hope to attain it someday.

She kept on walking until she realized there was someone following her, she instantly turned back and find herself in trouble, as she was being followed by the Goon! He tried to kidnap her but she hurriedly slipped from his hands and ran to hide, suddenly she found a broken tree stem.She jumped inside and hid there until the goon left.Inside tree she found a Bag, It wasn't an ordinary bag, it was a bag with magic in it! As she explored it more and easier it became to live as a street child.  

The Character will move on the screen by tapping on the screen and will use items from inventory by dragging & dropping them once they are collected. The user can collect almost everything except for conscious living things & environmental assets. The view will be 2d view. For any interaction with an object in the environment, the player will be given two options either to collect the object or use the object accordingly. On choosing the collect/pick option user can store that specific item in inventory, which later on the player can use intelligently. 
This animated teaser video was made little before thesis exhibition date and was repeatedly played on different social media platforms, this served a meaningful purpose in generating an effective hype among the audience. To make it more appealing and also knowing the seriousness of this subject, I had to make sure the feel should be gloomy yet pleasant. I wanted to make hearts constrict so they remember to visit.
Above is the complete game again which is about the basic problems that a street child faces while surviving through different hardships of life. This game contains a supernatural element “A Magical bag” for the user to play the game and exit from helpless situations. This game will generate awareness among the audience. Also, help in character building in the context of helping helpless.The mission of the game is to survive the street views including all the hurdles and life threatening quests.

Genre
Point & Click Game, Magic, Puzzle.
This one is a teaser poster which was made to created buzz among the audience
 before the thesis exhibition
This poster depicts the complete looks of the game. The Goon chasing the little girl while she is using items from her magical bag to distract him.
Andleep (Girl Character
Age: 11 years old

Gender: female
Weapon: MIGHTY little BAG.
Special Power: A Magical Bag in which she can store items even much larger than herself!
Appearance:  Dusty hairs, Bright eyes, old clothes.

UstadButa(The Goon)
Age: 32 years old
Gender: male
Weapon: Kidnapping Sack (bori)


Special Power: Children Kidnapper

Appearance:  Oily Hairs, Evil eyes, Kurta Dhoti. cigarette in mouth and a kidnapping sack in hand!




These are few animations done for the prototyping purpose overall animations are listed below:
Andleep :
Movement animation, Jump animation, Death animations, Camel ride animation, Bull death animation, Idle Animation, Sinking animation, Climb animation
Hide animation, Being Kidnapped animation, Falling Animation
Goon:
Walk animation, Idle animation, Kidnapping animation, 
Camel Man:
Idle animation, Not Moving without coins animation, Moving Animation
Bull:
Idle animation, Bull collision animation
 The theme of the game will be very vibrant. A local architectural theme keeping in view the regional look will be adapted for the buildings, menu, characters, on screen buttons and game screens.



Asset List

One hero character, One main antagonist character, 7 different types living antagonists, Local house, Well, Hut, Trees, Stones, Mountains, River, Terrain, Bridges, Coins, Ropes, Ladder, Pencil, spring clothesBalloons, Wood Logs, Bunch of Balloons, Boxes, Barrels, Sleeping Hens, Sticky pump, 
Mouse, Bone, Benches, Tables, Rocks, Boats, Sand pits

Items that Magical Bag (mighty little bag) can store:

Ropes, Ladder, Pencil, Springs Clothes, Balloons, Wood Logs, Bunch of Balloons, Boxes, Barrels, Sleeping Hens, Sticky pump, Mouse, Bone, Benches, Tables, 
Rocks, Boats, Sand pits.


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MIGHTY little BAG
Published:

MIGHTY little BAG

“No words can explain what they go through and no castle is enough as a reward to how they survived” Be it a developed country or developing coun Read More

Published: