Experience Design Module Part-II at Pearl Academy Mumbai: Class project involved Identifying a problem and providing a solution through experience design/exhibition design to the respective audience considering an appropriate brand for communication/graphics, understanding and developing the structure(modular/ installation/ structure) in a appropriate space/area of around 2500 sq.ft. to 3500sq.ft.. Other aspects to be considered, social, cultural, economical and technological issues, sustainable materials technical drawings and research at every step and making of 3d rendition/prototype. The class was divided into 4 groups.
Objectives:
Understanding of creating an Interactive Exhibition design which provides Experience to respective audience,
Understanding to identify Problem and provide solution, concerning social, economical, technological and cultural issues,
Understanding of doing a Research and study at multilevel thus, understanding that Experience design is multi disciplinary, Understanding of developing theoretical concepts and respective structure or form to execute it, along with aesthetics,
Exploration at every stage be it concept, Material, etc.
Developing an understanding of using sustainable materials,
Understanding and importance of technical drawings(plans, layouts, elevations, proportions, scale, views),
Developing Group management skills and Enhancing presentation skills.
Group 1:
The various further possibilities of carrying forward the exhibition to colleges and also inviting parents and doctors.
Spread Awareness in regards with Adolescence and Sex Education, Platform being schools and colleges:
Design an Interactive Experience design space which is evolving, inviting, informative and calming to provide awareness on adolescence and sex education to respective audience, adaptive to various locations (considered school premises) hypothetically as per the research inputs, sponsored by Mankind.
Out come:
Designed an experience/exhibition space which would be modular inflatable structure to be put up at school play ground area. The structure Design inspired from womb/uterus.The various further possibilities of carrying forward the exhibition to colleges and also inviting parents and doctors.
Group 2:
The various further possibilities of carrying forward the exhibition to different locations.
Promoting interaction with differently abled people:
Design an Interactive Experience design space which is evolving, inviting, informative bringing people together to provide awareness on lives of differently abled people and Promote interaction with them to respective audience, portable to various locations (Dadar Shivaji park Mumbai) hypothetically as per the research inputs, sponsored by Sarthak.
Out come:
Designed an experience/exhibition space which would be modular geodesic dome structure to be put up at Dadar Shivaji park Mumbai. The structure Design inspired from Eye - an eye opening platform for all.The various further possibilities of carrying forward the exhibition to different locations.
Group 3:
Promoting conservation and awareness of Heritage sites:
Design an Interactive Experience design space which is evolving, inviting, informative to promote conservation and awareness of Heritage sites, adaptive to various locations (heritage site -Kotachiwadi) hypothetically as per the research inputs, sponsored by Incredible India.
Out come:
Designed an experience/exhibition space which would be modular structure to be put at any open ground area/park. The structure Design inspired from map of Kotachiwadi a very old establishment and community in Mumbai. As promoting awareness about Kotachiwadi having an interesting history, with its existence in question and a forgotten community.Group4:
Recreational space to Enhance Employee performance and also spread awareness to recycle/upcycle E waste in commercial working area: Design an interactive Experience design space to provide recreation, and other activities in order to enhance work performance and health of employees, also spread awareness for managing E waste, hypothetically sponsored by IOCL.
Recreational space to Enhance Employee performance and also spread awareness to recycle/upcycle E waste in commercial working area: Design an interactive Experience design space to provide recreation, and other activities in order to enhance work performance and health of employees, also spread awareness for managing E waste, hypothetically sponsored by IOCL.
Outcome:
Designed an experience space structure at the space identified by IOCL office building in Mumbai. The entire structure design being inspired from IOCL Brand Color Philosophy and the respective experience required for the betterment of employees. A space consisting of Interactive Games, green grass relaxation area, a water a body, eating area etc. Also, a well devised entry and exit in order to maintain the work hours of an employee.