Bradledew Ender's profile

Brad's 2017 Portfolio

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A combination  of various assets used to make up a previous concept of our game UI as well as the separation of each asset.
Two explosion decals that are used as a particle effect when the player destroys objects such as asteroids or UFOs.
These icons were used to represent various buffs/debuffs/upgrades that the player can use and acquire throughout the game.
This empty bar is used to represent how much power the player has in their shield and will recharge over time.
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--------------------------------------CLASS WORK: .IO Game--------------------------------------
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A simple concept of how the menu screen would be put together including some other concepts for options, how-to, and class selection screens.
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--------------------------------------CLASS WORK: CONCEPT ART--------------------------------------
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A concept for made for the mythological creature known as an Ent or tree monster that was used to create a 3D model for a rather Slender-like game.
This is the concept for the player character for the game and was also used to make a 3D version.
These two concepts were not used to make a 3D model and were instead used in a 2D intro for the game we were making.
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--------------------------------------------PERSONAL PROJECTS------------------------------------------
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A battle between two of my characters seems to be getting quite out of hand, though I will say that this was one of my better works or at least one of my favorites.
The outcome of the battle though had taken a brutal turn and yet all is as planned for the supposed story.
This is a character that I made to use as my online persona, below this is a few other images I've made of him while experimenting with different styles.
This is a character concept I made based on a character of the same name made by a friend of mine for a story of our creation.
Just a small little landscape image I made in Photoshop.
This is more or less a drawing of me after I decided to play dress up with a steampunk-like getup.
This is a bit of pixel art used as a concept for a very ambitious yet disappointing game as it was never finished. We had all the art ready it was just that we only had one active programmer which limited what could be done. 
Brad's 2017 Portfolio
Published:

Brad's 2017 Portfolio

Published: