Rise and Shine
Concept Convergence: 

Updated Problem: How might we physically make someone get out of their bed?

MOTIVATION
- high reward or incentive output
- catches their attention
- interests, and challenges them to do something (not in bed)

APPROACH
- Strong enough to force a resistant human out of bed
- Designed such that the product won't cause harm, but also cannot exactly be comfortable
- Cannot be overridden by the owner normal circumstances (so that people don't find excuses just to reset it etc.)
- Should be controlled remotely - the user cannot turn it off from bed
- Should be safe for all ages
- Should be modular and not bulky, easily taken out or removed in case the user decides not to use anymore

VERBAL SKETCHES
- a product that is a mattress insert that when activated, bends to a 90 degree L shape so that the person in bed is left sitting upright in bed (not a comfortable position to sleep really)
- a product that sprays a mist of water onto the face when someone refuses to get up. When sprayed, person gets annoyed and has to get up to wipe his or her face. This could also condition people to get up faster to avoid getting sprayed.
- a product inserted under the mattress that bounces the user in bed so that when they wake up they cannot fall back asleep; the bounce would only bounce the user up within the area of the bed, not out of bed. 
- a product that raises you above your mattress level, and then drops you onto your bed again to jolt you awake (not so elevates so as to cause potential injury, but high enough such that it's slightly scary and unexpected)
- a product with bristles or fingers that tickles the user awake, or brushes around the user's face so that they are annoyed and have to get out of bed.
Low Fidelity Prototype
I first conceptualized the design on paper, which would end up being a physical product in the form of a mattress insert. When the user's alarm goes off, this insert would bend to a 90-degree shape that would support the user's back such that they end up in an upright position in bed. I realized however, that this was a relatively simple design, and so I decided to expand this idea in the next iteration to include an app that controlled the physical product and offered additional features.
Mid Fidelity Prototype
For my UI design I intentionally chose to take a more rustic approach, which most people probably consider "messy", or not as clean looking (I also wasn't aware that there were built in UI kits, but still I found this style more humbling and appropriate for the goals of this product). This would entail the font that I chose, as well as other features in my next iteration. I wanted to express this "older" style UI, with an emphasis on scenic pictures (which were pictures that I took in the past) to abstract away the technology, and focus on fundamental purpose of the app. I wanted the background images to inspire people to get up and out and explore the world to realize it for what it is: a realm of beauty just waiting to be experienced.
High Fidelity Prototype
In addition to having a notes page dedicated to the user's goals for the day, the user can also appreciate what he or she did that day by writing or posting in the highlights tab. If the user wants to share something in particular, there is a page that allows shares of posts or pictures. There is also a settings page for the physical riser product. There is a timer to set when it should activate, a lock or unlock to decide whether to let the user disable it a certain way, a vibration option, and a speed option to control how fast it rises.
Rise and Shine
Published:

Rise and Shine

Published:

Creative Fields