WHS - Unity 3D eLearning scenario - Physics based Unity 3D working Prototype
The goal here was to design a learning experience that brings traditional 2d interactive learning elements together with 3d physics based interaction and the freedom of game like exploration.
The result is a working prototype that could easily be used as a directive foundation for a more refined project, to be optimised by specialised 3d artists and Unity C# coder where and if needed.
The result is a working prototype that could easily be used as a directive foundation for a more refined project, to be optimised by specialised 3d artists and Unity C# coder where and if needed.
Tools used:
- Unity 3D
- Blender 3D
WHS - Unity 3D eLearning scenario - Physics based Unity 3D working Prototype
The goal here was to design a learning experience that brings traditional 2d interactive learning elements together with 3d physics based interaction and the freedom of game like exploration.
The result is a working prototype that could easily be used as a directive foundation for a more refined project, to be optimised by specialised 3d artists and Unity C# coder where and if needed.
The result is a working prototype that could easily be used as a directive foundation for a more refined project, to be optimised by specialised 3d artists and Unity C# coder where and if needed.