Making of for my personal project "Legend 964"
Everything is done in 3dsmax with VRay.Texturing is made Iin Mari(non-destructive workflow) and Photoshop. Final touches are made in Nuke.Everything is rendered on Single HPWorkstaion z620 with dual Xeon 2630-v2.Average render time per frame is 12 minutes for HD.I spent most of the time on R&D, because I was creating every texture from a scratch.Compositing of texture and procedural maps directly in 3dsmax gave me a possibility to make very complex and photo-realistic shaders.
Look development
Most of layers are shared...Every change on diffuse channel will be applied on other channel.
Tire Textures
Tire Displacement
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