THE GAME TRAILER
The Aim of the Game is to revive as many extinct species as possible.
The player, which has revived the most extinct species by the end of the game, is the winner.
Each extinct species can only be revived when you have a specific number of Species Population Currency .
Earn them by playing the game and revive the most magnificent creatures.
GAMEBOARD
This 22 inch in diameter gameboard with a magnetic base has a wheel to spin in the center. Foldable in half the board has 250 slots for gameplay and forming connections.
REWARD EXTINCT SPECIES
The player who revives the maximum number of Extinct Species is the winner. There are a set of 12 Extinct Species to be revived in the game.
SPECIES POPULATION
The player deals with Species Population Notes to get Species to play and earn enough to revive the Extinct ones. This is a way to teach the kids that the more number of species the better the game winning probability, instead of dealing with money as a currency.
SPECIES
The player has a variety of 50 species of producers, primary consumers and secondary consumers to play with and form connections. Each species stand on a magnet that connects it to an empty spot on the gameboard.
CASUALTY CARDS
RULE BOOK
PACKAGING BOX
The Wheel Of Revival has been exhibited at:
Srishti Institute of Art, Design and Technology, Bangalore
Extinction is not an isolated process. Nothing on our planet exists in isolation, the plants, the animals, the birds, the rocks, the mountains, the soil, and the air, nothing at all. No life on our planet exists in seclusion and each organism is dependent on another that creates a complex network of relationships and codependency in our ecosystem. Too many blocks fall and the entire structure collapses.
What measures/position could I take as a designer that my audience becomes more responsive towards this subject in an interesting way?
It was interesting to extend my design practices to come up with an amalgamation of art and game design for the audience to physically engage, experience and interact with this concept. I wanted to unite the principles of play and inform that communicates an exploration of this magnitude to the audience and stays with them.
The project approaches this concept through the umbrella of awareness and engagement, play and inform.
Unfortunately it’s not just a game in nature.
Special thanks to Aaditi Waghmare for the camera shots :)
Unfortunately I couldn't upload all the game play details and rule book since I'm looking to publish the game.
Hopefully it might reach a wider audience soon. :)