Patrick Keenan: Compositor
I am a digital compositor. An integrator of 2D & 3D elements for the creation of complex animations and photo-real visual effects for television and film. Duties also include keying/matting, color correction, digital painting, and rotoscoping.
In layman's terms: I enhance the practical photography with computer assisted visuals and computer generated graphics. I also hide things the film makers don't want the audience to see--backgrounds, green screens, rigs, safety equipment, wrinkles and even love handles. Speed changes also come across my desk frequently as action scenes need more adrenaline, or actors need assistance with their timing.
Specialties: 2D compositing, 3D compositing, S3D stereo compositing, camera projection mapping, keying, matting, green screen, blue screen, digital cosmetology, retouching, roto, wire/rig removal, digital painting, color timing, particle systems, restoration and speed changes. Keyers: IBK, Keylight, Primatte and Ultimatte. Software: Nuke, Shake, Monet, Mocha, and Silhouette.
I am a digital compositor. An integrator of 2D & 3D elements for the creation of complex animations and photo-real visual effects for television and film. Duties also include keying/matting, color correction, digital painting, and rotoscoping.
In layman's terms: I enhance the practical photography with computer assisted visuals and computer generated graphics. I also hide things the film makers don't want the audience to see--backgrounds, green screens, rigs, safety equipment, wrinkles and even love handles. Speed changes also come across my desk frequently as action scenes need more adrenaline, or actors need assistance with their timing.
Specialties: 2D compositing, 3D compositing, S3D stereo compositing, camera projection mapping, keying, matting, green screen, blue screen, digital cosmetology, retouching, roto, wire/rig removal, digital painting, color timing, particle systems, restoration and speed changes. Keyers: IBK, Keylight, Primatte and Ultimatte. Software: Nuke, Shake, Monet, Mocha, and Silhouette.
VFX COMPOSITING REEL BREAKDOWN
00:00 Title Card PatrickKeenan.info
00:10 HUGO(stereo) Train Conductor & Smoke Green Screen onto CG background
FULL relighting of train station background to fit sequence
00:12 HUGO(stereo) CG Train onto stereo plate background
Created steam and headlight volumetrics in Nuke
00:17 HUGO(stereo) CG Train onto green screen mid ground onto CG BG
Created FG steam and headlight volumetrics in Nuke
00:21 HUGO(stereo) Orphaned Hugo with practical stereo fire footage
"Scorsese version" tamed down for PG theatrical release
00:23 JOURNEY 2: MYSTERIOUS ISLAND (stereo)
Stereo 3D green screen actors into a multilayer CG composite
including krill, fish, sea walls, pier, submarine, jellyfish and
volumetric lighting.
00:35 Red Tails Rig Removal with help of paint/roto team
Boat aged with numerous planar tracked patches
Land & Sky replacement with matte painting elements
CG planes added
00:38 Red Tails Rig Removal with help of paint/roto team
Boat aged with numerous planar tracked patches
Land & Sky replacement with matte painting elements
CG planes added
00:43 Red Tails Green screen pilot into CG cockpit with multilayer CG BG
00:49 Red Tails All CG comp with 3D cockpit interior and 3D planes
BG matte painting setup tuned for ground, sky,
cloud and shadow placement and color; along with
time of day and parallax.
00:57 Red Tails All CG comp with 3D planes, FX enhanced in Nuke
BG matte painting setup tuned for ground, sky,
cloud and shadow placement and color; along with
time of day and parallax.
01:01 Red Tails 3D plane with gunfire placed and animated on cards
Gun smoke was also created within nuke utilizing noise,
cards and warping
01:11 Red Tails All CG comp with 3D plane, and smoke from FX
Fire adapted from practical elements; placed and animated on cards
BG created with multiple placed cards tuned for ground, sky,
cloud and shadow placement and color; along with
time of day and parallax.
01:18 Red Tails All CG comp with 3D planes, and smoke from FX
BG created with multiple placed cards tuned for ground, sky,
cloud and shadow placement and color; along with
time of day and parallax.
01:22 Red Tails Bomb Bay enhanced with volumetric lighting and dust
Pristine uniforms dirtied up for more wear and tear
01:32 Red Tails Blue Screen actors comped onto moving matte painting
01:37 Real Steel CG Atom Robot into live action scene with shadow and reflections
BG corrected from removal of performance capture artist
Post move on plate to better fit CG character
Depth of field matched to plate defocus levels
01:45 Real Steel CG Atom Robot into live action scene with shadow and reflections
BG corrected from removal of performance capture artist
01:56 Real Steel Twin Cites robot introduced
Crowd and CG stadium replacement from 1st row to the top
Bottom crowd pulled from green screen
Created volumetric 3D spotlight setup to match plates
Strobe lights and camera flashes added to finish
02:09 Real Steel Crowd and CG stadium replacement from 1st row to the top
1st row crowd pulled from green screen
Live action crowd replacement top left and top right
Removal of rigs and wires that covered the plate
02:12 Real Steel Rig shadow removed from plate and floor rebuilt
Twin Cities and Atom robots added with shadows
and interactive lighting from camera flashes added
02:18 Real Steel Crowd and CG stadium replacement from 1st row to the top
1st row crowd pulled from green screen
Extension crowd provided built from individual people
on hundreds of individual cards
Live action crowd replacement mid left and top right around exits
Removal of rigs and wires that covered the plate
Strobe lights and camera flashes added to finish
02:31 Real Steel BG crowd and stadium extension
Green Screen Pull; CG Robot and FX inserted
FG boy rebuilt after motion capture artist removal
02:37 Real Steel BG crowd and stadium extension of green screen plate
Only floor level and ring were real
Created volumetric 3D spotlight setup to fit CG stadium
Added the two CG robots and integrated them with the set
Camera shake and camera flashes added to finish
02:40 Snow White & the Huntsman
02:40 Background enhanced with flowers, pollen and matte painting
02:44 Background and foreground created from multiple plates and elements
CG tortoise and fairy composited into scene
02:47 Background enhanced with flowers, pollen and matte painting
Numerous creatures, fairies, flora and fauna composited into scene
02:51 Background enhanced with flowers, pollen and matte painting
02:54 Background enhanced with flowers, pollen and matte painting
Numerous creatures, fairies, flora and fauna composited into scene
02:57 Background enhanced with pollen and matte painting
CG Stag composited into scene to interact with live action hand
03:00 Background and foreground created from multiple plates and elements
03:02 CG Troll composited over live action plate
03:08 For Colored Girls
Green screen FG composited over provided BG city built in nuke
03:25 Warrior
Crowd extension with waiving cellphones and roaming spotlights
built from fully lit, individual crowd elements
Jumbotrons added to finish
For more content, my previous reel can be found here: vimeo.com/14443263
My Website: PatrickKeenan.info
built from fully lit, individual crowd elements
Jumbotrons added to finish
For more content, my previous reel can be found here: vimeo.com/14443263
My Website: PatrickKeenan.info