When inXile Entertainment made the decision to release the updated and expanded Directors Cut version of their venerable Wasteland 2, a new User Interface was needed in order to present the massive amount of new information and character customization. Working closely with Art Director Maxx Kaufmann and Design Director Chris Keenan, I was invited to assist in the redesign of the Wasteland 2 UI. Leaning heavily on existing art assets, and creating fresh assets as needed, the new UI screens were designed to accomodate extensive new gameplay mechanics.