http://www.hollandhub.com/en/p/AMS101 )
The Goal:
The Outcome: The team concluded that an interactive game, playable in a classroom setting or by a single user in a mobile device, would serve the goal. The game would contain "Sheherezade" like stories, where choosing life-affirming and positive outcomes would lead the player towards the desired goals, but discovering the conclusion of each "episode" would require waiting (perhaps as long as overnight), to create the element of suspense and anticipation. The game would require play over multiple days, intentionally inviting the players to contemplate multiple outcomes and confer with others "offline", to foster community and communication.
Unique challenges: