KARMA is a 2D endless runner game developed in a 48-hour Game Jam (SPJAM#15)

You control your astral projection, in a trip to the astral plane, searching for enlightenment. In your journey, you face your devils, find help in power ups and outrun the darkness!

 
As a solo artist in the group, I was responsible for the art direction, animation, UI, I also came up with the game concept and game design along with Gustavo Pimentel, my fellow programmer. We used Photoshop and Unity 3D.
 
Here are some screens and mock ups for the game:
 
Logo and also Splash Art
Menu Screen - The light is animated
Mock up Loading Screen - we got 3 different phrases that will come randomly each loading
The astral projection (ghost ball! :D ) is also animated
 
Idle animation
Running animation
Mock up for the ingame screen
Mock Up Pause menu
Animation Atlas - Enemy, Player, 3 items and "Darkness" 
Enemy design was very clear to me, I had my share of research to bring to life the other elements for the game. It also enhanced my experience in animating on Photoshop.
Environment assets
It was an amazing experience and I hope to participate in other Game Jams more often. :D
 
Thank you for the support!
[Mobile Game] KARMA
Published:

[Mobile Game] KARMA

KARMA is my project for SP Jam 2015, it is a 2D endless runner game developed in a 48 hours.

Published: