Eduardo "edujante" Fornieles's profile

2# Primal Quest//Final art.

Character Design
Game Design
All the 3D model and Primal Quest logo was created by Carlos Roman http://www.bluegoblinstudio.com
And YES! We found the final art after a month of intense research! We choose a naif / anime style and a bit retro, this is one of the reason why we didnt use aliasing in order to have strong pixels on screen.
However we could not reach our goal and finish the game. We had not funds enought to accomplish our purpose and game now a day remains unfinished. :(
But we learnt a lot during the process! :) And maybe someday...
Below you can see what Primal Quest finally became.
Thanks for watching!
Here our final logo made by Carlos!
And here, the main character, the heroe, the result of many weeks exploring differents styles.
And the bad guy, close to manga style, so punk!
One of the big bosses. Pure Pig evilness (?)
And the final model 3D MODEL.
Heavy armoured one.
And a Warlock, that kind of enemy who behaves flying and throwing spells.
The Kamikaze one, a cute little zombie punk very agressive.
A little half bird half crane flying enemy
Here are some props of first stage.
Example of little puzzle between stages.
And the power up machine inspired in a vending machine.
Some details of the main boss as evil fountain
A UI concept design.
And this is how it finally looks the stage as a concept and in a early 3D shot.
Thanks for watching!
2# Primal Quest//Final art.
Published:

2# Primal Quest//Final art.

Visual Development of a unfinished video game project.

Published: