GINCANA PROYECT
I made this illustration as freelance for a digital studio which develop a virtual game for a client. Everything was made in Illustrator, and the game was made for Flash.
First, the requirement was to illustrate a city in perspective in which the gamer avatar could move over checks or cells, like a monopoly. In the travel, the character will pass trough to several buildings that represents different dependencies of the main brand and partner institutions. One specific requirement was a high level detail of the elements such as buildings and vegetation to see them when player makes zoom on and be adaptable to many resolutions. Other details such the terrain edge cutting, fence and perspective sign "GINCANA EMPRENDEDORA" was own initiative. 

I choose isometric perspective because it is more simple to do, everything is aligned and keeping proportions is easily. The original project was developed mixing isometric and real perspective, this leaves a sensation of disorder and confusion.

I have to thank this project beacuse i learn a lot unknown illustrator tools. Enjoy it!
GINCANA PROJECT
Published:

GINCANA PROJECT

Isometric illustration for a virtual game. Made in Illustrator.

Published: