Team Members: Christopher Fan, Justin Sampson, & Ben Sun
Advised by: Kimiko Ryokai and Laura Devendorf, UC Berkeley
This is a project that I worked on while taking the course Info C262: Theory and Practice of Tangible User Interfaces (http://www.ischool.berkeley.edu/courses/i262).
Advised by: Kimiko Ryokai and Laura Devendorf, UC Berkeley
This is a project that I worked on while taking the course Info C262: Theory and Practice of Tangible User Interfaces (http://www.ischool.berkeley.edu/courses/i262).
The goal of this project was to develop a device that promotes positive social inclusion and emotional intelligence development in elementary school children. The Gather Ring is a bracelet designed to monitor and enhance adolescent social development through capturing play activity during the recess of elementary schools. The Gather Ring prototype demonstrates the core aspects of bracelet interaction: Ergonomic Design, Gesture Activation, Bracelet Interactivity, and Wireless Data Capture & Transmission. The electrical components of the Gather Ring bracelet include an Arduino Uno, accelerometer, radio receiver & transmitter, and Adafruit’s Neo Pixel Ring. These components are mounted on a piece of silicone rubber.
The Gather Ring prototype was designed to demonstrate the ‘Dynamic Arm Wrestling’ game. When a person is winning, the Neo Pixel ring shines blue and yellow and the colors spin faster and faster. When someone wins the game, the NeoPixel ring displays rainbow colors. When a person is losing the game, the Neo Pixel ring shines red and white, also spinning faster and faster.