Sylvester and Tweety in Cagey Capers
Sega Genesis
In 1993, I spearheaded my debut video game, "Sylvester and Tweety in Cagey Capers," as art director and animation lead at Alexandria, published by TecMagik. With a compact team of 11 developers, we crafted this Sega Genesis game. Our animation process involved meticulously hand-drawing cells, later scanned and refined using DPaint Animator.