This stylized cottage required me to learn new techniques and think outside the box to solve challenges. This was my first time working in Unreal, and I have to say I am a huge fan and am eager to keep creating! I used trim sheets and modular pieces for this environment. Although I had a lot of unique pieces, I tried to reuse and edit assets to save time and space while still making them look like something new. I also had a blast creating various textures and some hand sculpted elements to add to the scene. This scene is based on a concept by Jiazhu. Many thanks to everyone who provided feedback on this.
Software used for this project: Maya, ZBrush, Substance Painter, Substance Designer, & Unreal Engine
Thanks for looking!