William McDaniel 
The Night scene was created in Unreal Engine. 
 Assets were created in Maya and textured in Substance Painter.  
This artifact showcases abilities to bring several assets together in a cohesive whole, as well as demonstrating the understanding of camera work and lighting needs of a complex scene.
Vehicle model for a personal project, modeled and rigged in Blender, textured in Adobe Substance Painter, animated and rendered in Blender Cycles.
This artifact demonstrates my specialization in hard surface modeling and complex multi part models.  This also demonstrates rigging and animation skills and edge loop control.  
Another personal project, Modeled in Blender, textured in Substance Painter, Rendered in Blender Cycles.
This artifact is placed here to as another example of creating a complicated, multipart model.  This model also required the use of a variety of tools and techniques, including array modifiers, curve extrusions, and booleans for detail work such as the screws and strap retaining nut.
This candle's base was modeled in Maya, and the wax was sculpted in Zbrush.  Textured through Adobe Substance Painter. Rendered in Maya Arnold.
This model was placed here as it demonstrates the use of the EP Curve tool and the subsequent generation of geometry with nurb curves.
A personal project, a version of Stormbreaker.  Modeled in Blender.  Textured in Substance Painter.  Lit and Rendered in Blender using Cycles.

GRA 492 Capstone
Published:

GRA 492 Capstone

Published: