Petronas Twin Towers, KLCC
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This project is the result of my curiosity about pushing the boundaries of my own skills and software limitations. The model of the Petronas Twin Towers, also known as KLCC, was created within Blender software and exported into Unreal Engine 5. Path tracing technology will be used for rendering, which affects both global illumination and reflections, rather than using screen space or Lumen. Additionally, some 3D assets were modeled directly within Unreal Engine using the latest modeling toolkit.