Wireframes
Matcaps
UVs & Bakes
Took a long time aligning the UVs since there were so many awkward angled cuts
It's mostly the bottom 2 tiles since I decided to not include the barrel and muzzle mount in the renders
Texturing
I tend to make the masks separately then add them as anchor points where necessary.
It keeps things tidy and manageable
It keeps things tidy and manageable
These 4 were the most influential masks on the overall looks
Had to go over 10+ iterations to get the desired look I was going for