Barath Raj's profile

WATER SIMULATION

              Water Simulation
Objective:
To perform water simulation.

Techniques used:
Bifrost.

Tool Used:
Maya
I began by bringing the rig model into the Maya viewport. Afterward, I established a project window and configured the project settings to ensure proper organization of related files.
To initiate a water simulation, begin by creating an object that behaves like water within the container. Once the object is crafted, select it and navigate to Bifrost Fluids. Add the liquid feature, transforming the object into water inside the pot, as illustrated below.
Following the creation of Bifrost liquid, adjustments to liquid properties, such as voxel size and density, are essential for achieving realism. Subsequently, to animate the water simulation with the metal ball, keyframes must be set for the metal ball's descent inside the pot.
Continuing, after establishing the foundational animation for the water simulation, we must modify liquid properties for density adjustments. Fine-tuning the Master Voxel Size is crucial for enhancing the realism of the water.
Finally, we need to simulate the water flow, which looks more realistic like water in pot.
OUTPUT:
WATER SIMULATION
Published:

WATER SIMULATION

Published:

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