Ahmed Refaat's profile

VR, AR, gamified training experiences VR controllers

At Genesis Creations, we often stress the importance of using VR, AR, gamified training experiences, and other forms of immersive technologies to provide accurate and efficient training solutions. Putting yourself in the shoes of a user that has never used VR controllers before, design a clear and efficient in-game tutorial UI that describes how to use the Oculus Quest 2 Controllers.
Expected:

- Show the User Flow for the tutorial.
- Provide a visual sample of your User Interface. If you are unfamiliar with VR UI, please conduct research on what it usually looks like.
- Defend your reasoning for design decisions and explain how they add to the User Experience.
- Cover the following topics interactively and intuitively:
    o How to open menus using the controller. (Menu and Oculus Buttons)
    o How to grab objects using the controller. (Grip Buttons)
    o How to throw grabbed objects. (Releasing Grip Buttons while applying force)
    o How to interact with objects using the controller. (Trigger Buttons)
    o How to move or rotate using the controller. (Thumbsticks)
-Offer a description of your workflow and how you chose to approach this task.

VR, AR, gamified training experiences VR controllers
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VR, AR, gamified training experiences VR controllers

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