Animation second semester:
We learned about the walk cycle.
We got a character that was already rigged to work with and had to push through to make a walk cycle with that character. It was quite frustrating when it didn’t want to do what you wanted it to do. But in the end I am quite pleased with the result it gave.
Working on the cowboy was quite difficult. The skeleton was not rigged as well as the ball with legs. Though having a few minor set backs made sure I was able to work better on what I had.
It is not a lot sense we quickly got to hear about the end project, and I really wanted to try and finish that as well.
It is not a lot sense we quickly got to hear about the end project, and I really wanted to try and finish that as well.
Last assignment
I first looked at the options I had, I first thought about the characters I wanted to use so I would later be able to find a special song that fits them well.
- Sprite
- Sprite
- Chunky snail
I decided I wanted to use the chunky snail.
It really looked funny and it really inspired me to want to make something that could make me smile.
It really looked funny and it really inspired me to want to make something that could make me smile.
The idea's I had with this snail were:
- The snail wiggling to the music.
- The snail wiggling to the music.
- The snail getting slat
- The snail jumping
- The snail jumping
Music: Lets groove (Earth, Wind & Fire)
Movement: Dance and a bit of wiggling.
process:
I really enjoyed working on it, It went by a lot quicker than I thought it would. And for the first time working with 3d. It was actually quite alright.
I really liked the end result and it really makes me happy to see I was able to learn more and make something that actually made me proud.
Name of the snail: Big Gumbo