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3D Character Modeling and Texturing

Character 3D modeling and texturing.
 
This was a second year project, we had to create a 3d model from the character sheet given to us, rig and skin him, paint the textures in photoshop and showcase him in UDK.
Front concept art sheet
Side concept art sheet
Wireframe render in 3ds Max.
Render with textures in 3ds Max.
Showcasing in UDK
Armor textures
Character textures
Software used: 3ds Max, Photoshop, UDK.
3D Character Modeling and Texturing
Published:

3D Character Modeling and Texturing

2nd year university project. The aim was to model, rig, skin and texture a game character from the character sheets that were given to us.

Published: