The work required redoing the entire user interface in just 3 months, models, integration and some animations in Unreal. The challenges were daunting and we had to keep the overall design as it was originally conceived. The support of our art director and good communication with the programming team allowed our small team to create an efficient and coherent UI.
The idea of redoing the UI was to please the player base, as little effort was put into its original version. I was in charge of UI and integration in Unreal Engine (UMG).