S C H M I D T - H A R R Y
Credits
Client : Schmidt
Agency : matter-of-mind.fr
Production, Scenario & Copywriting : Willy Berquier
3D & Motion Design : Jissse
Production, Scenario & Copywriting : Willy Berquier
3D & Motion Design : Jissse
Softwares: Blender, Topaz, After Effects.
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A N I M A T I C
Once again, a playblast straight out from Blender thanks to Dublast.
I also used Blender's material preview for the computer screen part, to show what the navigation would be like and not just a blank screen. Some of the scenes are still pretty empty at this stage, as I'm mostly trying to match the cut and animations to the music. There are only 4 Blender scenes: one for the intro, one for the screen closeups, one for the configuration, and the last one for augmented reality/closeups/final shot.
M O D E L I N G & A N I M A T I O N
I kept the model pretty low-poly, so I could animate the shape change really easily with simple vertex hooks and a few parenting constraints. It also enabled me to simply box-project my textures afterwards and not have any sliding or blurring issue when scaling the furniture.
I also enjoyed a lot playing with wind in the curtains for the first scene !
I also enjoyed a lot playing with wind in the curtains for the first scene !
T E X T U R I N G
I had pictures from a photoshoot, and was provided a pretty clean, top-down picture of the wood used for the TV stand. With this I managed to make a PBR Material that worked pretty easily, but I quickly realized that for the end closeups I would need a much higher resolution texture. Here came Topaz Gigapixel AI, with which I upscaled my bse texture from 3K to 16K without losing details (even adding some), it was the first time I resort to AI for that kind of stuff and I must say I was really impressed.
You can see below the different steps from raw texture, to adding physical properties to the material and upscaling the texture.
A R T D I R E C T I O N & L I G H T I N G
Here are some progress shots, from first draft to final render for the first and last scene.
There's also a pretty simple but cool trick I used for the furniture to be only visible in the phone without compositing: The TV stand itself is a collection instance, and only visible for transmission, so it doesn't show outside of the glass screen.
There's also a pretty simple but cool trick I used for the furniture to be only visible in the phone without compositing: The TV stand itself is a collection instance, and only visible for transmission, so it doesn't show outside of the glass screen.
D E T A I L S
The whole project was rendered in 4K, I managed to keep render times under a minute per frame on a single RTX3090, so please enjoy some details !