Abdullah Al-Hiyarat's profile

(UDEMY COURSEWORK) Warehouse Wreckage

I made this game whilst following the Unreal Engine C++ course on UDEMY.  It is a showcase that focuses on creating a physics interaction between the player and the environment using unreal engine's physics system. The player can move with WASD, and shoot out canon balls from the centre of the screen using the space bar, once the player runs out of bullets, it will reset the level and the player can shoot again. It is a very simple game, and was created using the blueprint system.  I hope you enjoy the simple showcase! :)
Learning Outcomes
Blueprint Event Graph
Physics Simulation
Objects and References
Adding impulse
Blueprint Classes and Instances
Spawning Actors
Data Types
Pawns and Actor Location
Control Rotation
Vector Addition And Multiplication
Forward Vector
Importing Assets
Geomtry Brushes
Materials and Lighting
Actor Components
Collision meshes
Variables
Booleans and Brances
Functions
Return Types
Pure Functions
Member Functions
Loading Levels & Delay Nodes
(UDEMY COURSEWORK) Warehouse Wreckage
Published:

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(UDEMY COURSEWORK) Warehouse Wreckage

Published:

Creative Fields