In this project I demonstrated in detail a highly polygonal 3D model of a violin that was created from scratch.
When modeling I relied on some drawings that helped me to observe all the proportions of this model and photos of real violins allowed me to understand how to model correctly so that in the future the violin would be as similar as possible to the real one.
In this project I did not seek to create any specific or already existing violin. A prerequisite was only to correctly observe all the proportions and sizes of its elements in order to eventually get your own 3D model and then decorate it and apply textures to your taste.
During the simulation I needed not only to create a model of the correct shape and size but also to observe the correct topology which is based on square polygons.
Polygons should be approximately the same size and located approximately the same distance from each other. I chose this particular modeling method because it is best suited for working with the Subdivision Surface (Cinema 4D).
Soundbox
Scroll
Bridge
Peg
Chinrest
Tail
Tip
Violin
Software
Cinema4D & Redshift, Adobe Photoshop
Modelind, Texturing & Shading, Rendering – Me
Thanks for watching!