In 2008, I worked four months in the Moroccan art department of the Bruckheimer/Disney film, Prince of Persia: The Sands of Time. As Sr. Digital Set Designer, I primarily worked on the city of Alamut, later realized by visual effects firm MPC.
The film, directed by Mike Newell with Production Design by Wolf Kroeger, stars Jake Gyllenhaal, Gemma Arterton, Sir Ben Kingsley, Alfred Molina, and is based on Jordan Mechner's classic videogame.
The film, directed by Mike Newell with Production Design by Wolf Kroeger, stars Jake Gyllenhaal, Gemma Arterton, Sir Ben Kingsley, Alfred Molina, and is based on Jordan Mechner's classic videogame.
Alamut Palace
Based on concept artist Julian Caldow's intial work with Production Designer Wolf Kroeger, & some modeling of built elements by digital set designer Bogdan Strugar & concept artist Kim Frederiksen, I proceeded to redesign the front facade and other elements, accounting for revisions & integration of the built aspects whilst imbuing further elegance into the design.
Also designed the palace side and rear facades along with the basic plan for a sprawling multi-terraced garden fit for a Palace of this magnitude, though ultimately cut during post.
Tamsloht
The only feature below not practically built is the temple dome and its immediate base. Which I reworked based on Julian Caldow's initial concept illustration and model, enhancing structural integration with Production Designer Wolf Kroeger's desire to make it "bigger, bigger".
In the film, these linked parts represent different areas of Alamut including the palace, city walls and various streets. A close-up example of the Tamsloht CG model, captures a market and part of the temple. Below that is a photograph taken on set during early construction of the same area.
Digital Alamut
In addition I produced vfx studies of city blocks for both Alamut and Nasaf, particularly concentrating on elevation transitions and conceived a series of guidelines to aid VFX in realizing Alamut.