Prop models were made as weekly projects for a 3D modeling course taken at the University of ConnecticutThe models were created and UV mapped using the Autodesk 3DS Max software. Each object file was brought into Adobe Substance 3D Painter to be textured and painted.
Phonograph model was made using Autodesk 3DS Max. The tube was made with a combination of spline, sweep, edit poly, turbosmooth, and bend tools. The base was made using the bevel and inset tools on a base cylinder.

When brought into Substance Painter, the tube was given a brass material and detailed with a stamp created in Photoshop. The base and column tops were given a wood material while the CD and middle of the column were given a plastic glossy material. 
Candlestick model was made with spline, lathe, edit poly,  and turbosmooth tools. 

Once UV mapped and brought to Substance Painter, a wax and copper material were painted on the candle and base. A height map was used to draw the decals and details on the base. 
Ceiling fan model was made using two unique objects. The blade object comprised of spline and shell tools. The middle object comprised of spline, lathe, edit poly, and turbosmooth tools. 

Once combined together with connect tool and UV mapped the fan was exported to Substance Painter. Brass and wood materials were painted and a gold decal made in Photoshop was stamped. ​​​​​​​
Prop Models
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Prop Models

Prop models made throughout a 3D modeling course taken at the University of Connecticut. The three models were made and UV mapped in Autodesk 3DS Read More

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