Nhan Lieu's profile

Designing a Smarter Campus - Precedents Study

FLOW
 
Flow, designed by Daan Roosegaarde, is a smart wall composed of hundreds of ventilators that interact with passing visitors. By walking and interacting with the wall, visitors trigger an illusive landscape of transparent fields and artificial wind.
Measuring several meters, the most recent version of FLOW heightens the visitor’s consciousness as a collective body, becoming one with space and technology.
This project was awarded the Dutch Design Award in the category of Best Autonomous Spatial Design. FLOW is officially part of the 21c Museum Art Collection USA.
 
 
Specifications:
2007-2013. Modular system of several meters with hundreds of ventilators, aluminum, sensors, electronics, software and other media.
Clients:
Commissioned by Kapelica Gallery, Ljubljana SLO and TodaysArt, The Hague NL.
 
SMART HIGHWAY
 
Smart Highway are interactive and sustainable roads of today. Designer Daan Roosegaarde and Heijmans Infrastructure are developing new designs and technologies for this Route 66 of the future. 
New designs include the ‘Glow-in-the-Dark Road’, ‘Dynamic Paint’, ‘Interactive Light’, ‘Induction Priority Lane’ and ‘Wind Light’. The goal is to make roads which are more sustainable and interactive by using light, energy and road signs that automatically adapt to the traffic situation.
Awarded with a Best Future Concept by the Dutch Design Awards 2012 the first meters Smart Highway will be realized second half of 2013 in the Netherlands. 
The collaboration between Roosegaarde and Heijmans is a true example of innovative industries. The design and interactivity from Studio Roosegaarde and the craftsmanship of Heijmans are fused into one common goal: innovation of the Dutch landscape.

 
 
Specifications:
2012-2015. Smart paints, energy harvesting, sensors and other media. Concept and Design at Studio Roosegaarde with the engineers from Heijmans.
Client:
Co-production with Heijmans N.V.
 
IT RAINS FLOWERS
 
Japanese artist Kohei Asano usually describes his works in three terms: communication, community, computer-interaction. He wants to bring people into contact with one another and temporarily experience a feeling of community through his projects. "Garden" is an interactive installation that requires visitors to throw scraps of paper into the air.  As flower projection illuminates the floor, the scrapes of paper are transformed into flowers raining down on the virtual flowerbed.
Garden' is currently on display at The Chiba Prefectural Museum of Art in Chiba, Japan, as part of the exhibit  'Magical Museum: Light Art Exhibition' . The exhibition runs from July 14 – September 2, 2012.
 
 
LYT
 
In preparation for the launch of its Galileo development board, Intel asked Second Story to create a demo showcasing the microcontroller’s capabilities. Finding inspiration in Real Fast Draw and Infinite Creativity, two previous projects exploring the potential of collaborative drawing canvases, we came up with something beautiful, engaging, and simple for other Makers to build themselves.
The Lyt prototype allows individuals and groups to use their mobile device to paint their space with color and movement. By connecting to the fixture via WiFi, they can draw on it, control its intensity, and adjust the character of the light in their environment. The effect is visually hypnotic and experientially memorable, empowering users to interact with their surroundings in a unique way.
We demoed the final prototype at Intel’s booth at Maker Faire Rome 2013, where thousands of the world’s thinkers, tinkerers, experimenters, and engineers gathered to celebrate creativity and innovation. In keeping with the Maker movement’s DIY spirit, we’ve made the source code and build instructions for the project available on GitHub.
 
 
CLIENT: Intel
DATE: October 2013
LOCATION: Maker Faire Rome, Rome, Italy
 
GLOBAL CROSSROADS
 
An innovative tool to enhance educational engagement and foster discourse, Global Crossroads is a dynamic, large-scale environmental installation driven by web technologies and content created within an accompanying web app.
The centerpiece of the new informal learning space at Occidental College’s historic Johnson Hall, recently reimagined by Belzberg Architects, is a two-story wall of sculpted glass with reactive LED lighting and ten embedded displays that showcase the depth and dimension of student work being developed and explored. Student research, dispatches from around the globe, and other curated content generated using the web app enliven the space, providing an insight into the breadth of experience that shapes a liberal arts education.
This system is the pulse of the Occidental community, reinvigorating the process of inquiry and exploration and provoking collaboration across varying disciplines. As the web app drives the creation and ideation of student projects, the media wall exposes the importance of visual and digital literacy and storytelling techniques.
 
 
Designed by Second Story
CLIENT: Occidental College
DATE: January 2014
LOCATION: Johnson Hall, Los Angeles, CA
 
PIXEL 2.0
 
Netherlands-based design duo Jonas Vorwerk and Yoren Schriever continue to expand their successful interactive project Pixels by adding new functions to the playful light block for people to explore.  The latest version "Pixels 2.0" not only changes color and intensity when rotated, each pixel block is also connected wirelessly with each other, which brings more possibilities to this colorful interactive experience.
 
 
ART OF THE HEART
 
This interactive installation by hippo and Chicago-based XL at T2 Studio Company, features a heart-shaped canvas that allows shoppers in a mall to paint their own work of "heART".  Using the Kinect, a motion sensing input device developed by Microsoft , participants could simply wave their hands and see brush strokes manifest themselves on the 13" tall screen. After they were done, their painting was uploaded  to an online gallery. They could also text a number to have their heART delivered to their phone.
 
 
PULSE PARK
 
Relational Architecture 14
 
"Pulse Park" is comprised of a matrix of light beams that graze the central oval field of Madison Square Park. Their intensity is entirely modulated by a sensor that measures the heart rate of participants and the resulting effect is the visualization of vital signs, arguably our most symbolic biometric, in an urban scale.
In Pulse Park, evening visitors to Madison Square Park have their systolic and diastolic activity measured by a sensor sculpture installed at the North end of the Oval Lawn. These biometric rhythms are translated and projected as pulses of narrow-beam light that will move sequentially down rows of spotlights placed along the perimeter of the lawn as each consecutive participant makes contact with the sensor. The result is a poetic expression of our vital signs, transforming the public space into a fleeting architecture of light and movement.
Pulse Park is inspired by Roberto Gavaldón's film "Macario" (Mexico, 1960) in which the protagonist has a hunger-induced hallucination wherein individuals are represented by lit candles, as well as by the minimalist musical compositions of Conlon Nancarrow, Glenn Branca and Steve Reich. Pulse Park is the culmination of a series that Lozano-Hemmer debuted at the 2007 Venice Biennale with Pulse Room.
 
Name in spanish: Parque de Corazonadas
Year of Creation: 2008
Technique: Heart rate sensor, computer, DMX controller, custom software, dimmer rack, 200 Source Four spotlights, generator
Dimensions: Variable, the lawn is an oval measuring 80 x 60 meters
Concept sketch dimensions: 80 x 50 centimeters
Edition: Concept sketch printed in 12 copies + 1 AP
Keywords: biometric, database,interactive, lights, outdoor,recorder.
Collections: Private collectors
 
Designing a Smarter Campus - Precedents Study
Published:

Designing a Smarter Campus - Precedents Study

Each team will collect and analyze a total of 24 precedents (8 case studies per each student within each group).

Published:

Creative Fields