During the pandemic, i have been working as gameplay programmer for Ubisoft Ketchapp on hypercasual video games. I created around 15 prototypes for mobile platforms (Android and iOS).

I worked on Unity development, but also on game design, monetization design and KPI analysis.

Unfortunately, i don't have the right to show here what i produced, so here is a part of Ketchapp's catalog (i didn't work specifically on these games).

My role: Programming, game design, level design
Ubisoft Ketchapp
Published:

Ubisoft Ketchapp

Published:

Creative Fields