Victor VEYKHLER's profile

Scan of a Marathon Boots 424™

The main idea of a project was to explore workflow of scanning real object and converting it to a digital product (unlit, low-poly, with PBR textures)
process
Raw mesh in Reality Capture
Painting Face Sets in Blender, than i transfer them to Vertex Groups, witch I can use in Houdini for UV unwrap. Each vertex group represent separate UDIM tile.
UV-UDIM procedural unwrap in Houdini using vertex groups from Blender
Backing maps from raw photogrammetry scan to low-poly mesh with UDIM UV layout in Substance Designer
Creating albedo map from photogrammetry texture in Substance Designer
Creating materials in Substance Painter
Compositing openEXR sequence in Nuke 
Simple color correction in DaVinci Resolve
Scan of a Marathon Boots 424™
Published:

Owner

Scan of a Marathon Boots 424™

Published: